Multi-disciplinary Workshop on Technology Design for the Family Car

Workshop 2 [21/3/2014]

To follow up with the themes that developed out of  Workshop 1 ,  we organised and conducted a full day workshop that ran in two interest strands to develop Design ideas for the Family Car: Supporting Family Issues & Game Play in the Car. We had an exciting mix of designers, students and researchers with backgrounds in Industrial Design, HCI and Games Design participating in  developing design ideas within these interests.

-Supporting the needs of parents in the Family car

Within this interest strand, we had participants exploring design opportunities for targeting 1) the organisational features of family work in the car, 2)the integration of  existing technologies into the car and finally 3) thoughts on how to support practices of care- remembering artifcats for specific journeys, planning ahead for the nature of the journey. We observed that designing for families in cars is particularly challenging as there are complex issues to deal with-multiple users, vast amounts of information and the added challenge of designing technology and systems that do not disrupt driving.Technologies with optimal amounts of information was key to designing of these technologies.

 

IMG_0916IMG_0899

-Designing for the playful Family Car Experience

Within the interest strand of studying play practices in the family car, we looked into how design can draw inspiration from :1) how mobile technologies are being incorporated into the car for entertainment purposes, 2)the impact of parental practices and regimes around technology use, 3)re-configuration of screen-based entertainment to increase children’s engagement with the outside environment. Some ideas that developed out of this were around exploring games design for the car that incorporates turn-taking and  involvement of objects in the outside environment. There were also some game concepts to encourage game play across passengers within the car.

IMG_0887IMG_0905

We will be further collaborating with designers and users to develop these ideas into concepts.

 

Design Workshop

Design Workshop 1 [14/2/2014]

We had seven students from the Design Department at Brunel who participated in this Scoping and Exploratory Design Workshop. Drawing on empirical data  from the fieldwork, we looked at Design Opportunities and Solutions to resolve issues in the Family Car. Two main areas were explored in this context:

  • Supporting the needs of Busy Parents: We observed how ICTs are an important part of planning and organising journeys. However, their use is challenged by the ways in which they interact with demands on driving and attention. We explored how design could intervene in creating a seamless environment by which technology can become part of the car environment. Design ideas included gesture based recognition of specific actions of  mobile phone use; sensor-based systems within car spaces that would recognise and use information from devices intelligently. For example, recognising that a mobile phone place on the seat or dashboard means that the driver is ‘unavailable’ or ‘currently driving’.
  • Supporting Backseat Collaborative Play : In our data, we had several instances where children in the back were engaged in collaborative play. However, a number of challenges surfaced while trying to engage in play in the backseat including disagreement leading to disruptions to the driver and front seat passenger. Design opportunities in this regard may look into how games can encourage collaboration and increase engagement with the outside environment. Future implications could also consider reconfiguring the layout of the backseat to facilitate interactions.

IMG_0720IMG_0732IMG_0755  IMG_0746 IMG_0747 IMG_0752  IMG_0757 IMG_0763

MobileHCI 2013, Munich

posted 14 Aug 2013 03:57 by Chandrika Cycil   [ updated 14 Aug 2013 03:59 ]

We had one full paper and one workshop paper accepted at MobileHCI 2013, to be presented later this month. See details below!

Full Paper

Chandrika Cycil, Mark PerryEric Laurier & Alex Taylor. (2013). (Accepted) ‘Eyes Free’ In-Car Assistance: Parent and Child Passenger Collaboration During Phone CallsIn Proc. ACM MobileHCI, Munich.

Abstract:

This paper examines routine family car journeys, looking specifically at how passengers assist during a mobile telephone call while the drivers address the competing demands of handling the vehicle, interacting with various artefacts and controls in the cabin, and engage in co-located and remote conversations while navigating through busy city roads. Based on an analysis of video fragments, we see how drivers and child passengers form their conversations and requests around the call so as to be meaningful and paced to the demands, knowledge and abilities of their co-occupants, and how the conditions of the road and emergent traffic are oriented to and negotiated in the context of the social interaction that they exist alongside. The study provides implications for the design of car-based collaborative media and considers how hands- and eyes-free natural interfaces could be tailored to the complexity of activities in the car and on the road.

Find the paper accepted at Mobile HCI 2013 [to be presented] here

Workshop Paper

Chandrika Cycil, Mark PerryEric Laurier. (2013). Turn that racket off: Designing for Disputes and Frustration in the Family Car. In Entertainment Technology in Transportation against Frustration, Aggression and Irrationality Workshop, ACM MobileHCI, Munich. [Awarded Best Workshop Paper Award]Image

CHI 2013, Paris

posted 13 Feb 2013 07:13 by Chandrika Cycil   [ updated 13 Feb 2013 07:19 ]

Hi we were excited to present some of our preliminary work in a workshop paper ‘The Everyday Driving Life of Mothers’ at the Motherhood and HCI Workshop at CHI in Paris. We presented some interesting insights on how mothers manage driving alongside the demands of motherhood and care.

The CHI workshop paper was commended for the meticulous fieldwork with families as well its effort to evince the stresses of mothering and everyday driving responsibilities to the HCI and Design Community. It was an excellent opportunity to be inspired by academics who were reflecting on their own experience of motherhood as well as thinking critically about how technology can be mother-friendly. There were also some great discussions around feminist perspectives of technology and motherhood. I was also attending CHI as a Student Volunteer.

Find the workshop paper here : Motherhood_Driving_CHI workshop_Cycil.2013